![]() X-Man Character and Likeness TM & © 2006 Marvel Characters, Inc. © Walt Disney Pictures Marketing and Walden Media, LLC. All Rights Reservedįantastic Four: Rise of The Silver Surferįantastic Four character likeness TM and ©2007. © 2008, 20th Century Fox, The Day the Earth Stood StillĪll images ™ & © 2008 Twentieth Century Fox and Regency Enterprises © 2009 Columbia TriStar Marketing Group, Inc. © 2009 Twentieth Century Fox Film Corporation. TM and © 2010 Twentieth Century Fox and Regency Enterprises. © 2010 Twentieth Century Fox Film Corporation. The Adventures of Tintin: The Secret of The Unicorn © 2011 Twentieth Century Fox Film Corporation. © 2012 Twentieth Century Fox Film Corporation. TM and © 2012 Twentieth Century Fox Film Corporation. X-Men Character Likenesses TM & © 2013 Marvel Characters, Inc. ™ and © 2013 Twentieth Century Fox Film Corporation. and Metro-Goldwyn-Mayer Pictures Inc.Īll Other Territories: ©2014 Metro-Goldwyn-Mayer Pictures Inc. US, Canada & New Line Foreign Territories: ©2014 Warner Bros. The Hobbit: The Battle of the Five Armies TM and © 2015 Marvel & Subs © 2015 Twentieth Century Fox © 2015 Twentieth Century Fox Film Corporation. TM and © 2015 Lions Gate Entertainment Inc. TM and © 2015 Twentieth Century Fox Film Corporation. ![]() TM and © 2016 Twentieth Century Fox Film Corporation. © 2016 Warner Brothers Entertainment Inc. © 2016 Storyteller Distribution Co., LLC. Valerian and the City of a Thousand Planets © 2017 Twentieth Century Fox Film Corporation TM & © 2017 Twentieth Century Fox Film Corporation. ™ and © 2018 Twentieth Century Fox Film Corporation. © 2019 Paramount Pictures All Rights Reserved © 2019 Twentieth Century Fox Film Corporation. All Rights Reservedīirds of Prey (And the Fantabulous emancipation of One Harley Quinn) Shang-Chi and the Legend of the Ten Rings © 2021 Twentieth Century Fox Film Corporation. © 2022 Twentieth Century Fox Film Corporation. Elements © by the respective studios, producers and othersĭoctor Strange in the Multiverse of Madness Having joined Wētā FX in 2003 to work on The Lord of the Rings: The Return of the King, Dave later led Wētā’s animators back to Middle Earth to bring life to the digital characters in Peter Jackson’s Hobbit trilogy (2012–14), achieving two Oscar nominations and three BAFTA nominations. 2 (2017) Dave and his team animated the epic third-act battle in the constantly evolving hollow, along with Ego’s transformation into his human form.ĭave was Animation Supervisor on James Cameron’s Avatar (2009). His team animated thousands of charging Dothraki and the zombie Wights, developed new technology combining fire and water simulation to destroy fleets of ships, and created Rhaegal’s dramatic death in all its visceral detail.įor the Academy Award-nominated Guardians of the Galaxy Vol. On Game of Thrones: Season 8 (2019), Dave led animation across all six episodes, including ‘The Bells’ celebrated with an Emmy for VFX. He also supervised animation on Rampage (2018), creating the albino gorilla George and the two other massive creatures who rampage through Chicago. Realtime has confirmed a sale (opens in new tab), but stayed resolutely shtum about the buyer, so all is speculation on that front at the moment.His expertise spans the animation process, from developing early motion studies to crafting compelling characters.ĭave was recently Animation Supervisor on Godzilla vs Kong, drawing on early experience as a Lead on Peter Jackson’s King Kong (2005). Our source did though, confirm that he'd heard the rumours of Realtime Worlds exec Ian Hetherington quietly buying the rights to the company's other IP, the newly announced social game MyWorld. There's no official word from Epic, and we haven't been able to ascertain anything officially or unofficially, but we'll keep you posted. The BBC today reported (opens in new tab)that Gears of War House Epic Games is rumoured to be interested in buying the game. ![]() It was always going to be a gamble, but we knew we had incredible customisation tools and a shooter experience that could be a lot of fun"īut while all looks dark and grim, there are possibly a couple of tiny glimmers. The business model was very different to most other games. RTW had never self-published before, never made an MMO before. "Before the game launched there was a sense that it could go either way. And on how and why the game failed so hard and fast:
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